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    基于html5 canvas實現漫天飛雪效果的方法

    時間:2025-01-15 14:49:06 網頁設計 我要投稿
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    基于html5 canvas實現漫天飛雪效果的方法

      導語:基于html5 canvas實現漫天飛雪效果的方法,你懂嗎?下面的是百分網小編為大家搜集的基于html5 canvas實現漫天飛雪效果的方法,運行該實例可以看到很棒的下雪效果。如下圖所示:

      主要代碼如下:

      代碼如下:

      <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "<a href="http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd</a>">

      <html xmlns="<a href="http://www.w3.org/1999/xhtml">http://www.w3.org/1999/xhtml</a>">

      <head>

      <meta http-equiv="Content-Type" content="text/html; charset=gb2312" />

      <title>漫天飛雪</title>

      <style type="text/css">

      * {margin: 0; padding: 0;}</p> <p>body {

      /*You can use any kind of background here.*/

      background: #6b92b9;

      }

      canvas {

      display: block;

      }

      </style>

      </head></p> <p><body></p> <p><p style=" background:#6b92b9; width:100%; height:2000px;" ></p>

      <canvas id="canvas" style="position:fixed; top:0px;left:0px;z-index:80;pointer-events:none;"></canvas></p> <p><script>

      window.onload = function(){

      //canvas init

      var canvas = document.getElementById("canvas");

      var ctx = canvas.getContext("2d");

      //canvas dimensions

      var W = window.innerWidth;

      var H = window.innerHeight;

      canvas.width = W;

      canvas.height = H;

      //snowflake particles

      var mp = 3000; //max particles

      var particles = [];

      for(var i = 0; i < mp; i++)

      {

      particles.push({

      x: Math.random()*W, //x-coordinate

      y: Math.random()*H, //y-coordinate

      r: Math.random()*3+1, //radius

      d: Math.random()*mp //density

      })

      }

      //Lets draw the flakes

      function draw()

      {

      ctx.clearRect(0, 0, W, H);

      ctx.fillStyle = "rgba(255, 255, 255, 0.8)";

      /* ctx.fillStyle = "#FF0000";*/

      ctx.beginPath();

      for(var i = 0; i < mp; i++)

      {

      var p = particles[i];

      ctx.moveTo(p.x, p.y);

      ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true);

      }

      ctx.fill();

      update();

      }

      //Function to move the snowflakes

      //angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes

      var angle = 0;

      function update()

      {

      angle += 0.01;

      for(var i = 0; i < mp; i++)

      {

      var p = particles[i];

      //Updating X and Y coordinates

      //We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards

      //Every particle has its own density which can be used to make the downward movement different for each flake

      //Lets make it more random by adding in the radius

      p.y += Math.cos(angle+p.d) + 1 + p.r/2;

      p.x += Math.sin(angle) * 2;

      //Sending flakes back from the top when it exits

      //Lets make it a bit more organic and let flakes enter from the left and right also.

      if(p.x > W || p.x < 0 || p.y > H)

      {

      if(i%3 > 0) //66.67% of the flakes

      {

      particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d};

      }

      else

      {

      //If the flake is exitting from the right

      if(Math.sin(angle) > 0)

      {

      //Enter fromth

      particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d};

      }

      else

      {

      //Enter from the right

      particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d};

      }

      }

      }

      }

      }

      //animation loop

      setInterval(draw, 15);

      }

      </script>

      </body>

      </html>

      代碼分析如下:

      這行代碼改變雪花半徑大小:

      代碼如下:

      r: Math.random()*3+1, //radius

      這行代碼改變雪花下落速度:

      代碼如下:

      setInterval(draw, 15);

      這行值改變雪花密度:

      代碼如下:

      var mp = 3000; //max particles

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